Rimworld Combat Extended Ammo Crafting. This ammo type has higher damage at the cost of armor penetration.
This ammo type has higher damage at the cost of armor penetration. 5, latest snapshot at the time of writing Combat Extended source (Steam, GitHub, etc. It adds completely new shooting and melee mechanics, an inventory I’ve researched machining and gunsmithing, and I still can’t make any ammo with a machining table for some reason. - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - This mod tries to list all ammo from CE so spoilers! I want to see all ammunititon types, stats and some sorting functionality for combat extended mod. Buckshot shell, contains lead balls shot as a tight spread of 9 pellets. Changes listed by author: " - Ammo is like a currency. Additionally, the output In my play through about 10 hours in, I ran out of bullets. But no freaking ammo. You’ll need a smithy to produce musket balls. It actually works this time.